Twenty-Three years experience developing AAA games.
Multi-disciplined artist specializing in Art Direction and Character Design
Strong background in traditional art
Proficient in 2D,3D and AI mediums
Experience with both large and small teams
Directing and building relationships with in house teams and external partners
Directing Photo-shoots, working with casting directors, costume / prop designers and makeup artists
3D Scanning
Instructor and mentor
Multi-disciplined artist specializing in Art Direction and Character Design
Strong background in traditional art
Proficient in 2D,3D and AI mediums
Experience with both large and small teams
Directing and building relationships with in house teams and external partners
Directing Photo-shoots, working with casting directors, costume / prop designers and makeup artists
3D Scanning
Instructor and mentor
Education
1998-2002 Art Center College of Design Pasadena, CA
BFA, Illustration
1993-1996 Long Beach City College Long Beach, CA
Art, Architecture
Art, Architecture
Instructional
Experience
2022-Present University of Southern California Los Angeles, CA
Adjunct Lecturer: TAC
2024-Present SFK International Beijing
Instructor: Character Design for Games
Instructor: Character Design for Games
2020 CG Master Academy Online
Instructor: Character Design for Film and Games
Instructor: Character Design for Film and Games
2004-2010 Gnomon School of Visual Effects Hollywood, CA
Instructor: Character Modeling for Games
Instructor: Character Modeling for Games
2004 University of Southern California Los Angeles, CA
Instructor: Beginning 3D Modeling
Instructor: Beginning 3D Modeling
Professional Experience
2012-2025 Treyarch Studios | Activision Playa Vista, CA
Call of Duty: Black OPS - 6
Sr. Character / Concept Artist
Call of Duty: Black OPS - Cold War
Sr. Character / Concept Artist
Key contributor responsible for planning, concepting and art directing the MTX (microtransaction) system for character multiplayer DLC
Responsible for creating style guides, art decks and reference libraries
Responsible for Directing Photo-shoots, working with casting directors, costume / prop designers and makeup artists
Directing teams of artist globally
Call of Duty: Black OPS IIII (4)
Sr. Character / Concept Artist
Key contributor responsible for planning, concepting and art directing the MTX (microtransaction) system for character multiplayer DLC
Responsible for directing and building relationships with outsource partners
Responsible for creating style guides, art decks and reference libraries
Mentor junior artists
Sr. Character / Concept Artist
Call of Duty: Black OPS - Cold War
Sr. Character / Concept Artist
Key contributor responsible for planning, concepting and art directing the MTX (microtransaction) system for character multiplayer DLC
Responsible for creating style guides, art decks and reference libraries
Responsible for Directing Photo-shoots, working with casting directors, costume / prop designers and makeup artists
Directing teams of artist globally
Call of Duty: Black OPS IIII (4)
Sr. Character / Concept Artist
Key contributor responsible for planning, concepting and art directing the MTX (microtransaction) system for character multiplayer DLC
Responsible for directing and building relationships with outsource partners
Responsible for creating style guides, art decks and reference libraries
Mentor junior artists
Call of Duty: Black OPS III
Sr. Character / Concept Artist
Primary concept artist for campaign and multiplayer character assets
Responsible for directing and building relationships with outsource partners
Responsible for creating style guides, art decks and reference libraries
Provided art direction and feedback for both in-house artists and outsource vendors for multiplayer DLC for 300+ character themes
Call of Duty: Black OPS II DLC - Die Rise
Call of Duty: Black OPS II DLC - Mob of the Dead
Call of Duty: Black OPS II DLC - Buried
Call of Duty: Black OPS II DLC - Origins
Sr. Character / Concept Artist
Primary concept artist for all character assets for Zombie DLC
Call of Duty: Black OPS II
Sr. Character / Concept Artist
Responsible for creating, modifying and implementing over 500 character assets for 90 minutes of in game cinematics.
Coordinated, supervised and directed 3D scan sessions
Sr. Character / Concept Artist
Responsible for creating, modifying and implementing over 500 character assets for 90 minutes of in game cinematics.
Coordinated, supervised and directed 3D scan sessions
2006-2012 The Collective | Double Helix Games Newport Beach, CA
Green Lantern: Rise of the Manhunters
Lead Character Artist
Responsible for art direction, modeling and texturing of character assets
Provided concept art
Responsible for providing art direction and feedback for outsource assets
Responsible for communication with clients and vendors
Lead Character Artist
Responsible for art direction, modeling and texturing of character assets
Provided concept art
Responsible for providing art direction and feedback for outsource assets
Responsible for communication with clients and vendors
Front Mission: Evolved (Square | Enix)
Lead Character Artist
Responsible for modeling and texturing of character assets
Provided art direction for outsource assets
Responsible for creating marketing material for client
Lead Character Artist
Responsible for modeling and texturing of character assets
Provided art direction for outsource assets
Responsible for creating marketing material for client
G.I.JOE: Rise of Cobra (EA | Hasbro)
Lead Character Artist
Responsible for art direction, concept, modeling and texturing of character assets
Created assets for multiple SKUs simultaneously: X360, PS2, PSP, Wii
Worked closely with outsourcing to provide feedback and direction with companies both in the US and Shanghai ensuring that all assets received met our quality and specs
Worked closely with clients EA (publisher) and Hasbro (License) to ensure the character pipeline met their requirements
Responsible for creating marketing material for client
Provided concept for toy line
Silent Hill V: Homecoming (Konami)
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
Responsible for creating all the facial blend shapes for animation
Lead Character Artist
Responsible for art direction, concept, modeling and texturing of character assets
Created assets for multiple SKUs simultaneously: X360, PS2, PSP, Wii
Worked closely with outsourcing to provide feedback and direction with companies both in the US and Shanghai ensuring that all assets received met our quality and specs
Worked closely with clients EA (publisher) and Hasbro (License) to ensure the character pipeline met their requirements
Responsible for creating marketing material for client
Provided concept for toy line
Silent Hill V: Homecoming (Konami)
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
Responsible for creating all the facial blend shapes for animation
2002-2006 Electronic Arts Los Angeles, CA.
Lord of the Rings: Battle for Middle Earth II
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
One of two artists responsible for creating all of the hero class character assets including multiple variations of characters, weapons, armor and gear
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
One of two artists responsible for creating all of the hero class character assets including multiple variations of characters, weapons, armor and gear
Medal of Honor: European Assault
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
Sr. Character Artist
Responsible for concept, modeling and texturing of assets
Goldeneye 2: Rogue Agent
Character Artist
Responsible for concept, modeling and texturing of assets (pre-production/ no credit)
Character Artist
Responsible for concept, modeling and texturing of assets (pre-production/ no credit)
Medal of Honor: Rising Sun
Character Artist
Responsible for concept, modeling and texturing of assets including characters, props, weapons and vehicles
Responsible for building character reference library of over 5,000 photos through numerous research trips, working closely with WWII historians
Character Artist
Responsible for concept, modeling and texturing of assets including characters, props, weapons and vehicles
Responsible for building character reference library of over 5,000 photos through numerous research trips, working closely with WWII historians
Medal of Honor: Spearhead
Character Artist
Character Artist
Publications
Gnomon Workshop Instructional DVDs
Game Modeling 1: Head Modeling
Game Modeling 2: Body Modeling
Game Modeling 3: UV Mapping